Short movie by Alton Glass
My roles: sound design and music
Video on Vimeo






audio producer
Short movie by Alton Glass
My roles: sound design and music
Video on Vimeo






IN PROTEST is a project from GRX Immersive Labs and is being produced by a core team of Black immersive storytellers and creative professionals led by Alton Glass and Adam Davis-McGee.
My roles: sound design; spatial / Ambisonics mix.
The first 7 episodes are already available on Oculus TV: “First Response | IN PROTEST: Minneapolis & St. Paul”
Behind the scenes interview: https://www.oculus.com/blog/behind-the-scenes-of-in-protest-with-alton-glass-and-adam-davis-mcgee/

















5 soundwalks, 5 cities, spatialized in 3rd order Ambisonics.
Authors: Rui Chaves, Eduardo Patrício, Laura Romero, Lílian Nakao Nakahodo, Luz Camara.
Score: Rui Chaves
Mixing, editing and spatialization: Eduardo Patrício
25’00’’ | Mixed-media
Published on Vortex Music Journal
http://periodicos.unespar.edu.br/index.php/vortex/article/view/4521




We walk together (2020) is thought as a field-recording score that asks would-be performers to think sonically about a place, to produce sound within that place, but also to reflect on the changes caused by the pandemic both at an environmental and subjective level. This collaborative endeavor is a continuation of my exploratory work in novel ways of curating sound artwork outside institutional frameworks. The resulting work, using a visual reference, is a multi-layered and multi-linguistic ‘sequence shot’: an audio piece that straddles the line between fiction, documentary and musical composition.
The sonic essay is a collaboration between a series of artists located in different parts of the globe: Rui Chaves (Loulé, Portugal, 25/06/2020), Eduardo Patrício (Koziegłowy, Poland, 17/06/2020), Laura Romero (Valencia, Spain, 06/06/2020), Lilian Nakao Nakahodo (Curitiba, Brazil, 05/07/2020), Luz da Camara (Evoramonte, Portugal, 19/06/2020).
Here’s the to link to my AES Virtual Vienna Convention workshop. It’s a practical introduction to the use of Ambisonics in VR film*.
https://lnkd.in/dXQGGdV
*with examples from POV (Points of View) series by GRX Immersive Labs.

Pasta is a short film written by Anthony Giambusso, starring Rich Camp (who also directed it).
“After suffering a head injury, Caleb loses all memory, past or present, of pasta.”
My roles: dialogue editing, sound effects, and Foley.




Movie by Alexander Bickford (USA). The whole project was recorded with a very loud Bolex 16mm film camera, so there was no production sound whatsoever.
I designed all sound elements in post, playing with the limits between realistic and experimental representation. Great challenge and super fun work! (Thanks, Alex)
Get into Gere is a short film written by Anthony Giambusso and starring Anthony Giambusso and Tierney Malloy. The film is directed by James Leighton & Cody Sorensen.
“A couple preparing to get married keep having the same fight stemming from the guy’s hero-worship obsession with Richard Gere.”
My roles: dialogue editing and sound mixing.
You can watch it here:





6DoF (six-degrees-of-freedom) refers to the possibility of a rigid body (or a representational device of it) to move freely in three transitional and three rotational degrees.
Designing sound for immersive VR 6DoF experiences is usually done by using mono or stereo sound artificially spatialised through software processing the seeks to replicate reverberation, diffusion and other acoustic behaviors.
Now, doing a live sound recording, in a physical acoustic space so it can be used in the context of 6DoF VR is said to be impossible or, at least, very hard.
To try and achieve just that, I used simultaneous recordings made with 9 ZYLIA ZM-1 microphone arrays, placing multiple ambisonics sound files in a scene I built in Unity 3D. The sound sound sources in those recordings are physical objects.
The following video explains the process, step by step:
Related paper presented at the 146th AES Convention in Dublin (2019):
http://www.aes.org/e-lib/browse.cfm?elib=20274
(More information and reference to previous recordings can be found on this blog post from ZYLIA.)
The initial proof-of-concept was recently presented at Game Sound Con in Los Angeles, LA and AES Convention in New York, NY – USA.
Los Angeles, LA and AES Convention in New York, NY – USA.



Fat Ghost,a delightful series about a ghost and his roommate.
Created by Rich Camp, “a comedian located in New York City”.
My role: sound design (dialogue editing, sound effects and mixing).
And here’s the pilot:
Horror movie by Hayder Hasen. “The film is full of fun and quirky characters with lots of surprises along the way”.
My roles: dialogue editing, sound effects, Foley, original soundtrack and mixing.
Doris is available on Amazon Prime in the UK and USA, and on http://Shorts.tv channels in the USA.
More info on the website here.
IMDb link here.
Here’s the trailer (the trailer’s sound design was not done by me):
© 2017 Darkest Day Films






