Custom Reaper/ TouchOSC – DAW controller template v. 0.61 (2021)

——– UPDATE (Dec 2021) : Current version HERE ———

🎄🖖🏽 Happy holidays, everyone! 🙂
Here’s my custom Reaper/ TouchOSC – DAW controller template (16:10 aspect ratio)
Download link: https://lnkd.in/ehTpFCm (template, Reaper OSC config, and PDF manual)

IMPORTANT: This template was made before the release of the new ultra powerful TouchOSC, so it was made for the version now know as TouchOSC mk1

This TouchOSC template was created to accommodate my own needs when working with REAPER in different workflows (editing, mixing and designing).

It’s not meant to replace keyboard and mouse actions, but to complement their functions and make prolonged editing and mixing work less tiring. It’s somewhat chaotic (I’m no graphics designer), but useful.

So, I’m sharing it here, hoping it can help you, too! =)

Buy me a coffee? ☕🤎

  • Bi-directional communication
  • Automatic naming of tracks
  • VU metering per track
  • Track, mixer and “MIDI controller” layouts
  • Track, transport, general, view, and item controls

Trouble (2015)

Theatre performance/installation by Shannon Yee, produced by TheatreofplucK “(…)  that creatively brings to life the voices of queer people who lived through the 60s, 70s, 80s and 90s in Northern Ireland. A host of the provinces best loved actors from stage and screen give voice to the actual testimony of LGBTQ people who navigated The Troubles to live, love and build community here. This fascinating performance installation uncovers a hidden queer history that is in turn moving, defiant, funny and hard hitting”.

My role: sound designer/programmer. I was responsible for recording and editing the actor’s voices, for the music composition and for designing a local network playback system (using Max/MSP) that connected 13 machines (1 laptop controlling 12 tablets) to reproduce 12 different, but synchronized, movies and 24 independent audio channels.

Interesting review / further info.

trouble-gigapixel-scale-2_00x-gigapixel-scale-2_00x

A blue bridge (2015)

A Blue Bridge is a soundwalk based audio-visual piece for 16 channels. The piece presents readings of a particular urban space in the city of Belfast through an interactive performance that recreates a soundwalk, juxtaposing and superimposing layers of sound, light and memories. It proposes a semi-open concert situation, conducted by a performer that leads the audience through a reconstructed soundwalk composed of fragments of several recordings of the same route, crossing a footbridge over the river Lagan (Belfast-UK).

A custom Max MSP patch manages 1 video file and 16 audio channels divided in two layers: 8 fixed (“real” sounds layer) and 8 manipulated and processed in real time (“imagination” layer). The fixed layer contains several stereo recordings of the walks done in different times of the day, edited to create a number of sub-layers. This approach allowed me to assemble a number of complex sonic environments that resemble the original ones, but expanding them from stereo to an 8-channel surround scenario.

During the performance, these 8 channels are played back synchronously with the video. In terms of content, this first layer presents manly background, ambient sounds, without too many distinct sonic events being heard.

The second audio layer (“imagination”) contains heavily edited recordings, presenting mostly foreground sounds that can be manipulated and brought to the foreground by moving around a wirelesses control sphere (sending OSC messages to Max MSP).

In the following performance excerpts, recorded in the Sonic Lab at Queen’s University, the 16 channels were mapped onto 32 channels with speakers in 3 levels: bellow, above and at the audience level.

Full video from Sonorities Festival 2015 (Queen’s University Belfast, UK):

Summer Snail (2011)

Summer Snail is a game-inspired network piece by Felipe Hickmann that brings together two remote musician groups and two remote audiences.

My role: design of a dynamic graphic score system split in 3 applications, one for each group and a third one for the conductor/referee.

The piece is structured as a game with the aid of a dynamic graphic score (the illustration of a mountain). Both groups compete against each other to try and get to the top of the mountain.

More details here.

This video shows one group of musicians in Belfast (UK) at SARC (Sonic Arts Research Centre) playing with a remote group located at University of Sao Paulo (Sao Paulo/Brazil).

Discos de Cobre / Copper discs (2009 – 2010)

Live performance using M.M.S., a custom instrument I’ve designed using Pure Data and a Logitech attack3 joystick as control interface.

All sounds produced from live processing and manipulation of 5 sound samples (metal discs single hits).
Performed at FAT 2.0 (SESC Horto, Campo Grande, Brazil). 28 september, 2010.

There’s not much to see in the video… that’s the GUI projected behind me.
(stereo recording, directly to hard disk, no editing)

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