In this 14th episode of “Ambisonic Spaces“, I talk about an old interactive soundwalk project “Lock 1 Memories” (app for Android and iOS). #FieldRecording, #BinauralAudio and #SoundPreservation. Thanks, David Woje, for the invitation! 🖖🏼
“‘Endless‘: feature film & cinematic performances. The threshold between reality and hallucination: a convulsive beauty & uncanniness of metamorphosis.”
My roles: spatial sound capture / re-recording mixer (Ambisonics)
This is a binaural installation I presented at the Exploseum museum* in Bydgoszcz (Poland), using spatial audio to bring to life sounds of a possible past.
Voices, machinery, movement etc. are added to this now empty room which used to be part of a German Nazi explosives-making complex.
Here’s a reproduction of the installation, but as a 360 / VR video with Ambisonics audio.
* A a unique example of industrial architecture on a global scale, practically unchanged since World War II. The facilities adapted for tourist purposes are part of one of the largest armaments factories, in the past intended for military tasks of the Third Reich.
Workshop description “In this workshop we will focus on multi-microphone setups for music production, using single Ambisonics microphone arrays. Ambisonics microphones are often used to record full spherical sound fields for different purposes, including virtual reality. But an especially interesting use of their spatial audio technology is the possibility to create beamformings (aka, virtual microphones) after the recording has already been done. To comment on this, this workshop will address Ambisonics recording, directionality/polar patterns, virtual microphone setup, and mixing. All this will be illustrated by practical audio/in-DAW examples of spatial recordings done in studio of several musical instruments. By the end of this workshop, you will understand the process from start to finish, being able to successfully use Ambisonics microphones as additional tools for music production. “
A Live Action Sci-fi Virtual Reality Series & Immersive Experience. A hyper-digital sci-fi virtual reality series immersed in a near future Los Angeles where personal data is the new currency and weaponized A.I. Police drones enforce the law. POV: Points Of View is a Sci-Fi VR Series & Installation developed to experience the systemic threat of bias in A.I, Artificial Intelligence. AI’s are machines that learn from US.
This is a quarantine-psychological-relief virtual environment I created for my personal use.
Relaxing drones everywhere and a TV set on an alien planet. That’s it!
Since I was a kid, I always liked spending time in hiding or secret places. In the past years I built a few virtual hideouts. This one was made in 2020 and it has served me well during these pandemic times.
There’s something about being immerse, surrounded by drone sounds that I just love.
IN PROTEST is a project from GRX Immersive Labs and is being produced by a core team of Black immersive storytellers and creative professionals led by Alton Glass and Adam Davis-McGee.
We walk together (2020) is thought as a field-recording score that asks would-be performers to think sonically about a place, to produce sound within that place, but also to reflect on the changes caused by the pandemic both at an environmental and subjective level. This collaborative endeavor is a continuation of my exploratory work in novel ways of curating sound artwork outside institutional frameworks. The resulting work, using a visual reference, is a multi-layered and multi-linguistic ‘sequence shot’: an audio piece that straddles the line between fiction, documentary and musical composition.
The sonic essay is a collaboration between a series of artists located in different parts of the globe: Rui Chaves (Loulé, Portugal, 25/06/2020), Eduardo Patrício (Koziegłowy, Poland, 17/06/2020), Laura Romero (Valencia, Spain, 06/06/2020), Lilian Nakao Nakahodo (Curitiba, Brazil, 05/07/2020), Luz da Camara (Evoramonte, Portugal, 19/06/2020).