Live recorded 6DoF audio – Unity and ZM-1 microphone arrays (2018)

6DoF (six-degrees-of-freedom) refers to the possibility of a rigid body (or a representational device of it) to move freely in three transitional and three rotational degrees. Designing sound for immersive VR 6DoF experiences is usually done by using mono or stereo sound artificially spatialised through software processing the seeks to replicate reverberation, diffusion and other acoustic behaviors….

Ambisonics and binaural audio for 360-degree and ‘tiny planet’ videos (2018)

Here we have 2 videos that share the same source material (audio and video recordings), but that had different post-processing workflows, resulting in: A 360-degree video with 1st order Ambisonics audio, and A ‘tiny planet’ video with binaural audio. (Actual videos bellow) I prepared the videos (concept, audio / video recording and editing) for ZYLIA…

PhD thesis – Spatial referentiality and openness: a portfolio of environmental based compositions (2016)

This is the result of my practice based research at Queen’s University Belfast (more specifically, at SARC), supervised by Dr. Pedro Rebelo and Dr. Paul Stapleton (2nd supervisor). Here, you can find the full portfolio commentary in PDF, related posts and video documentation for each piece. Abstract Through a creative portfolio and an analytical and critical commentary, this…

A blue bridge (2015)

  A Blue Bridge is a soundwalk based audio-visual piece for 16 channels. The piece presents readings of a particular urban space in the city of Belfast through an interactive performance that recreates a soundwalk, juxtaposing and superimposing layers of sound, light and memories. It proposes a semi-open concert situation, conducted by a performer that…