Endless VR – Immersive movie by Wojciech Puś (2022)

“‘Endless‘: feature film & cinematic performances. The threshold between reality and hallucination: a convulsive beauty & uncanniness of metamorphosis.”

My roles: spatial sound capture / re-recording mixer (Ambisonics)


E N D L E S S (VR) – Credits

Cast: Szymon Czacki , Magdalena Wawrzyńczak , Pierre Emö , Lina Bembe , Anton Tsyhulskyi , Jorge Benavides , Pat Dudek , Edmund Krempiński, Jerzy Tabor

Director/cinematography/screenplay: Wojciech Puś

Sound design and music: Thomas Köner

Additional music: Wojciech Puś

Animation/VFX: Jerzy Tabor

Camera assistant: Tomek Lechicki

Gaffer: Michał Bratkiewicz

Camera assistant (VR): Marek Titow

Mixer / re-recording mixer (Ambisonics): Eduardo Patricio

Production (VR): Krzysztof Pijarski , Krzysztof Franek / Vnlab Pwsftvit

Development VR: Pola Borkiewicz , Jacek Nagłowski

AES Fall Show 2021 (workshop on Ambisonics and virtual microphones)

Another basic Ambisonics-related workshop to help people get into spatial sound.

All music examples were recorded at the Music Academy of Bydgoszcz. Thank you to everyone who helped and the students that volunteered.

https://sched.co/mKTp

Workshop description “In this workshop we will focus on multi-microphone setups for music production, using single Ambisonics microphone arrays. Ambisonics microphones are often used to record full spherical sound fields for different purposes, including virtual reality. But an especially interesting use of their spatial audio technology is the possibility to create beamformings (aka, virtual microphones) after the recording has already been done. To comment on this, this workshop will address Ambisonics recording, directionality/polar patterns, virtual microphone setup, and mixing. All this will be illustrated by practical audio/in-DAW examples of spatial recordings done in studio of several musical instruments. By the end of this workshop, you will understand the process from start to finish, being able to successfully use Ambisonics microphones as additional tools for music production. “

POV: Points of View – VR Sci-fi movie (2021)

A Live Action Sci-fi Virtual Reality Series & Immersive Experience. A hyper-digital sci-fi virtual reality series immersed in a near future Los Angeles where personal data is the new currency and weaponized A.I. Police drones enforce the law. POV: Points Of View is a Sci-Fi VR Series & Installation developed to experience the systemic threat of bias in A.I, Artificial Intelligence. AI’s are machines that learn from US.

(Official website)

My role: sound design and spatial mixing (Ambisonics).

IMDB

Premiere on Tribeca Festival: https://tribecafilm.com/films/pov-points-of-view-2021

Alien Shelter – VR environment – Unity 3D (2020 / 2021)

This is a quarantine-psychological-relief virtual environment I created for my personal use.

Relaxing drones everywhere and a TV set on an alien planet. That’s it!

Since I was a kid, I always liked spending time in hiding or secret places. In the past years I built a few virtual hideouts. This one was made in 2020 and it has served me well during these pandemic times.

There’s something about being immerse, surrounded by drone sounds that I just love.

IN PROTEST – VR film series (2020)

IN PROTEST is a project from GRX Immersive Labs and is being produced by a core team of Black immersive storytellers and creative professionals led by Alton Glass and Adam Davis-McGee.

My roles: sound design; spatial / Ambisonics mix.

The first 7 episodes are already available on Oculus TV: “First Response | IN PROTEST: Minneapolis & St. Paul”

Behind the scenes interview: https://www.oculus.com/blog/behind-the-scenes-of-in-protest-with-alton-glass-and-adam-davis-mcgee/

We Walk Together – soundwalk (2020)

5 soundwalks, 5 cities, spatialized in 3rd order Ambisonics.

Authors: Rui Chaves, Eduardo Patrício, Laura Romero, Lílian Nakao Nakahodo, Luz Camara.
Score: Rui Chaves
Mixing, editing and spatialization: Eduardo Patrício
25’00’’ | Mixed-media

Published on Vortex Music Journal

http://periodicos.unespar.edu.br/index.php/vortex/article/view/4521

We walk together (2020) is thought as a field-recording score that asks would-be performers to think sonically about a place, to produce sound within that place, but also to reflect on the changes caused by the pandemic both at an environmental and subjective level. This collaborative endeavor is a continuation of my exploratory work in novel ways of curating sound artwork outside institutional frameworks. The resulting work, using a visual reference, is a multi-layered and multi-linguistic ‘sequence shot’: an audio piece that straddles the line between fiction, documentary and musical composition.

The sonic essay is a collaboration between a series of artists located in different parts of the globe: Rui Chaves (Loulé, Portugal, 25/06/2020), Eduardo Patrício (Koziegłowy, Poland, 17/06/2020), Laura Romero (Valencia, Spain, 06/06/2020), Lilian Nakao Nakahodo (Curitiba, Brazil, 05/07/2020), Luz da Camara (Evoramonte, Portugal, 19/06/2020).

Toward live recorded 6DoF audio – Unity and ZM-1 microphone arrays (2018)

6DoF (six-degrees-of-freedom) refers to the possibility of a rigid body (or a representational device of it) to move freely in three transitional and three rotational degrees.

Designing sound for immersive VR 6DoF experiences is usually done by using mono or stereo sound artificially spatialised through software processing the seeks to replicate reverberation, diffusion and other acoustic behaviors.

Now, doing a live sound recording, in a physical acoustic space so it can be used in the context of 6DoF VR is said to be impossible or, at least, very hard.

To try and achieve just that, I used simultaneous recordings made with 9 ZYLIA ZM-1 microphone arrays, placing multiple ambisonics sound files in a scene I built in Unity 3D. The sound sound sources in those recordings are physical objects.

The following video explains the process, step by step:

Related paper presented at the 146th AES Convention in Dublin (2019):
http://www.aes.org/e-lib/browse.cfm?elib=20274

(More information and reference to previous recordings can be found on this blog post from ZYLIA.)

The initial proof-of-concept was recently presented at Game Sound Con in Los Angeles, LA and AES Convention in New York, NY – USA.

Los Angeles, LA and AES Convention in New York, NY – USA.

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