Live recorded 6DoF audio – Unity and ZM-1 microphone arrays (2018)

6DoF (six-degrees-of-freedom) refers to the possibility of a rigid body (or a representational device of it) to move freely in┬áthree transitional and three rotational┬ádegrees. Designing sound for immersive VR 6DoF experiences is usually done by using mono or stereo sound artificially spatialised through software processing the seeks to replicate reverberation, diffusion and other acoustic behaviors….

Ambisonics and binaural audio for 360-degree and ‘tiny planet’ videos (2018)

Here we have 2 videos that share the same source material (audio and video recordings), but that had different post-processing workflows, resulting in: A 360-degree video with 1st order Ambisonics audio, and A ‘tiny planet’ video with binaural audio. (Actual videos bellow) I prepared the videos (concept, audio / video recording and editing) for ZYLIA…