AES Fall 2020 Show (Workshop on spatial sound)

I’m running a workshop at the AES NY Show entitled: Simulating movement in spatial audio: sound object displacement techniques in Ambisonics Original 3D graphics on this presentation designed by Adriano Elias

IN PROTEST – VR film series (2020)

IN PROTEST is a project from GRX Immersive Labs and is being produced by a core team of Black immersive storytellers and creative professionals led by Alton Glass and Adam Davis-McGee. My roles: sound design; spatial / Ambisonics mix. The first episode “First Response | IN PROTEST: Minneapolis & St. Paul” is available on Oculus…

Toward live recorded 6DoF audio – Unity and ZM-1 microphone arrays (2018)

6DoF (six-degrees-of-freedom) refers to the possibility of a rigid body (or a representational device of it) to move freely in three transitional and three rotational degrees. Designing sound for immersive VR 6DoF experiences is usually done by using mono or stereo sound artificially spatialised through software processing the seeks to replicate reverberation, diffusion and other acoustic behaviors….

Ambisonics and binaural audio for 360-degree and ‘tiny planet’ videos (2018)

Here we have 2 videos that share the same source material (audio and video recordings), but that had different post-processing workflows, resulting in: A 360-degree video with 1st order Ambisonics audio, and A ‘tiny planet’ video with binaural audio. (Actual videos bellow) I prepared the videos (concept, audio / video recording and editing) for ZYLIA…